Finally, I filled this with an exceptional amount of material! This isn't everything we'll see in (Retrospect), but it's a lot of the core features. And with this out of my way, I'm going to stop tinkering with this game for a while.
- I also included the pixel versions of some sprites to compare. - DOWNLOAD for full view!
Character Notes: CEE is our hero! Yay! Apatha and Thalma are nurses in the tiny town of Namlet Atama spends her time studying old artifacts. Her brother, Tomas, is a soldier in DESCENT. Forest Sages are really old folk who guide CEE on her journey. ??? is a ranky-dank homeless girl. Nobody knows her name, and she doesn't remember it either. Tre is strange boy who hangs out in the thicket near Namlet. Technophobe Skirmishers are DESCENT grunts who use machetes to fight. Mardmibel is known simply as "The Colonel" amongst her subordinates. Her ancestors were the founders of DESCENT. Tesma is supposedly CEE's creator, but is nowhere to be found. Zeko is a blind boy in Namlet. Supposedly, the operation necessary to fixing his eyes is banned by the technophobic government. Energy spirits are ancient folk who are rarely seen by the eyes of man. They inhabit the temples that have stood sturdy through time.
Item Notes: Her AEn.C/D blaster is her primary weapon. I'm debating on whether it'll be customizable for extra effects (solid bullets, rapidfire, laser, fire, ice, etc.) - or if the effects should just be separate weapons. ARM, ACTION, and MODE equips are three separate slots, though MODE equips disable the use of ARM or ACTION equips. Rubber Mode makes CEE smaller, pliable, and bouncy. Sub Mode makes CEE watertight (She is otherwise damaged when submerged) and allows her to travel underwater. She is able to still use her AEn.C/D blaster in this mode. Tank Mode makes CEE larger, heavier, stronger, and almost invincible. She can only perform physical attacks in this mode. Ghost Mode makes CEE an energy entity, and she can pass through certain terrain and damage certain enemies on contact. She also has... other abilities as well. CEE's Crystal Core is her source of power, and can emit a holographic screen to display game menus. Her hoodie/chasis has a storage comparment. The Hammerspace Directory allows her to turn bulk items into data (or back) to allow a much much greater storage capacity. She acquires this and her hoodie/chasis very early on. Heart Cores are a key item in the main story (save for one single Heart Core that is optional). They increase her life capacity, and grant her more human emotions; unlocking new quest paths. Cooling Conduit, Power Card, RAMBOX, and Defender Disc are enhancers used to customize CEE's stats to your liking.
Enemy Notes: The Catbox is a symbiotic relationship between a domestic cat and a cardboard box. They're extremely territorial. Phytocubes are plantlife that leach off of the energy of old technology. They can even store data from computers, but they lack the ability to understand it. Aquadauls are cephalopods that can control water around them, and float in the air. Plasma Pods are simple plantlife that suck up energy and store it. Often, their roots also connect to nearby devices and power them. Gremlins and Ogres are nocturnal creatures that despise of sunlight. They stay underground until nighttime. They're sentient enough to wear clothes, use tools, understand basic math, and speak a broken language. Neo Mophers are super-evolved Mophers. They prefer living underground or at low altitudes. Eidolon Defenders are sentient statues left behind in the ancient temples. They're a force to be reckoned with, and are able to adapt to situations. They speak an ancient dialect.
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It's extremely fun working with these concepts. A lot of (Retrospect)'s concepts are either revived from dead projects or reshaped concepts that appear in my other projects. Avid fans may be able to point out a few of those reused concepts (I might compose a list of all the reused/recycled concepts someday)
And while I'm a nut when it comes to colors, it's a really refreshing exercise to use a limited color pallet.
I really can't wait to start working on this game in the future.
I really like these even if I kinda like the pixel version better (especially your upgraded sprite)
And thanks!
Oh well...I guess I'll just lament over here in my corner with my claymation and pixel art.
A dying medium...
I WILL make a pixel art game one day, but I currently have no promises of acquiring a medium that I can make a pixel game in.