Nick's Notes: I tried playing around with a new brush setting; it's more ragged (more visible on the flames), but it doesn't "fix" my lines as much, and I have more freedom. I quite like it.
(all star stats are out of maximum of 10) Species: Greater Fire Weck (wehck) Genus: Pyromancer Witch Humanshape Element: Fire Body Form: flesh, fabric, magic
Loot Drop: Ashes, Ashen Silk Experience Points: 12,000xp! Height: 7' Length: 2' Weight: 50 lbs Personality: Sinister Provokative Habitat: Volcanoes, various Diet: Life essences and "cuteness" of female humanoid children
While it makes it's home deep in volcanoes or underground tunnels, it will travel to humanoid towns and settlements just to provoke them, setting their houses and belongings and farm animals on fire, and quickly evacuate before the townsfolk can retaliate. Its body is super-heated, and flowing with intense magical heat. A Fire Weck will explode upon death, leaving only ashes, magic dust, and scraps of its clothes.
It makes its clothes by magically threading ash.
Fun Facts: - The Fire Weck was the second Weck to be designed. Since the beginning, the yellow scarf has been one of its defining features. Mythology: Dungeon Tale, Guardian Sagas, Knick's Adventures (at least Lesser Fire Wecks)?
Only if the water was hot enough to sustain its extreme heat and. Too cold of water (anything below boiling) would actually cool down its body, simply becoming a corpse upon death, and the body would slowly dissipate, leaving the robes intact - like other wecks.
Only if the water was hot enough to sustain its extreme heat and. Too cold of water (anything below boiling) would actually cool down its body, simply becoming a corpse upon death, and the body would slowly dissipate, leaving the robes intact - like other wecks.