Nick's Notes: Oops, I might have made her too cute... but that seems to be inevitable for Ice Wecks. Battle Theme: [link] Alternate Battle Theme: [link]
(all star stats are out of maximum of 10) Species: Greater Ice Weck (wehck) Genus: Ice Witch Humanshape Element: Ice Body Form: flesh, cloth, ice
Loot Drop: Cotton Fluff Experience Points: 8,000xp! Height: 7' Length: 3' Weight: 60 lbs Personality: Devious Invasive Habitat: Tundras, various Diet: Life essences and "cuteness" of female humanoid children
Quantity: Mob: Small to medium sized groups, a "coven" of Wecks.
Compared to the rest of the wecks, the Ice Weck is most prone to provoke humans or even stoop to stealing young human children with force, ignoring tactics of trickery (probably due to them looking the least like humans, with their blue complexion). They're also known to exit their habitats from time to time, invading other habitats by using their magic to freeze over their new territories.
Ice Wecks dress in soft furs, not to keep warm, but because they simply enjoy the feeling and luxury. They can even be bribed to stand down with an offering of fine furs. They'll often spend long periods of time simply caressing their cloaks.
Fun Facts: - Ice Wecks were the first kind of weck, originating in Knick's Grand Adventure with Lesser Wecks as enemies, and then THE original weck, Icabelle, the Ice Weck Queen. - Like Heartblade only containing Wood Wecks, Knick's Adventures only have Ice Wecks. Mythology: Dungeon Tale, Guardian Sagas, KNICK!, Knick's Grand Adventure
Have you ever noticed how designs for cold people/creatures usually incorporate heavy coats?