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March 1, 2011
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:iconthe-knick:
EDIT: Whoops, somehow lost Knick's outlines, and I had Edwina's old eyes ^^;

Knick's Adventure Mega Boss Mix
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Full version: [link] :
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Major Mainstream Boss #11:

Cursed Undead King; King Ishfraedalte



Area: Deadlands -- Castle Ishfalec
Attributes: Undead, Ghost, SCARY.
Normal Difficulty:

Background: King Ishfraedalte and the entire Ishfalec Kingdom's denizens parished long ago, and only their haunting spirits are left. Suddenly, the entire castle of Castle Ishfalec became dangerous, as its inhabitants - including King Ishfraedalte - all turned into horrific creatures.

Notes:
>> 10 Layers
>> "Ish" - in my one of my own mythos' language - is a prefix that means "dead". Ishfraedalte is a common name between my projects that associates a king - usually an Undead king.
>> This particular design originated from one of the last attempts of my project, "RPM".
>> In case you havent heard me talk about it before, Castle Ishfalec is supposed to be SCARY - like... super-creepy-hauntingly scary.

King Ishfraedalte and "Knick's Adventure" (C) 2011 Nick Roger/*Knickolaus and Canned Meat Studios. Do NOT copy or distribute!

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:iconordoncrane:
This looks like it would be a tough boss. So what kinds of things would be added to make it scary?
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:iconthe-knick:
*The-Knick Apr 2, 2013  Professional Digital Artist
He'd be a really sneaky type of boss, with low lighting and the ability to turn invisible.
Reply
:iconordoncrane:
I actually have an idea of what that would be like. I think I played a game with a boss who could do that sort of thing once, but I forget what it was...but yeah, if I recall correctly he has a really mean habit of appearing out of no where right behind you and attacking before vanishing again.

So in the case of our king here, would you be able to turn the tables on him by turning on the lights or something?
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:iconthe-knick:
*The-Knick Apr 3, 2013  Professional Digital Artist
Hmm, yeah, finding a light source to expose him would possibly be a good element in this fight.
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:iconordoncrane:
If that element were played with I imagine he might be shocked by the light or something for a few seconds before blowing it out. Assuming it's a torch/candle/somesuch.
And now I'm remembering a boss in warioland 3 where you fall into a room with a ghost of some sort who chases you down. To win you had to dodge it as best you could and reach the four corners of the room where there were ghostly skulls covering candles and knock them off until the light made him vanish. Dunno why, that's not even the concept I was talking about earlier.
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:iconbombot:
If you want to make it scary I mean really scary google Groke, it may be not scare you but at least gives you chills to the bones
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:iconchelo-kun:
~Chelo-kun Mar 3, 2011  Professional Filmographer
The only way to defeat or redeem a vengeful spirit is to help them fulfill their unfinished business, so they can move on to the next plane. You would have to find the "anchors" that holds the king in his castle. Destroy or fix the "anchors", and he will be put to rest.

I don't know if this will help.
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:iconthe-knick:
*The-Knick Mar 3, 2011  Professional Digital Artist
Hm. Sounds like something that'd work.

Although his story (spoiler free) is that he made a 'terrible mistake', which caused his entire kingdom to be at distress and unable to pass on, and the star piece turned his dispair into rage.

But I can do something with that :P
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:iconchelo-kun:
~Chelo-kun Mar 3, 2011  Professional Filmographer
Cool, glad to be of some help.
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:iconordoncrane:
I love how his only light is that tiny torch. I have a feeling that if the place is actually only lit by that, this would be a tough level to find secrets in.
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