The new list of weapons, which I ended up overhauling since the last list. I'm quite happy with this one, since it's much more balanced. I also got a lot of practice in drawing weapons, guns, and shading metal.
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Orange signifies Melee + Ranged
Purple signifies Magic + Melee
Cyan signifies Ranged + Magic
stat/stat = Weapon is capable of doing either or - sometimes depending on exact weapon or ammunition.
(/stat) = Stat is not always applied to the weapon of this type. May rely on weapon subtype (Subtypes listed under each description).
Syphon = Allows user to draw extra mana from the weapon.
Spells = The weapon will contain it's own spells, which the user can use. This effect is also usually found on artifacts.
Bullet = The bullets that firearms use are (usually 1 inch in diameter) pellets; giving them a similar effect to Blunt damage. Higher and faster ranged damage, but does not pierce as well as Stab damage.
Boomerangs are larger and two-handed Chakrams. They are still bladed.
Any Runestone can be turned into a Trapstone by setting it to go off on contact; though this requires expertise on Runestones.
The interactive Class list I'm working on will show what weapons each class favors.
Signature weapons © by I, Nick Roger/~The-Knick. Do not copy or distribute.