And here are all the summonable Guardians and their Advocates in Guardian Sagas One.
All of these guys are available to summon into battle for reinforcements. Also, rather than having the Guardians be endgame summons, you'll have to work with their Advocates until you can earn the trust of the Guardians themselves. Every group has their own battle tactics and each unit has their own abilities and specific uses.
You may also notice familiar Guardians who are only Advocates at this time. Also Meir, whom is a new/old Guardian. She's the predecessor to Balaz, and you can safely assume something happens to her before she's replaced. Meir and Gorgozaunt are recycled from this. I am personally mesmerized by how Sceirvanha and Begliaf came out. I'm weighing on between Sceirvanha or Ether to be the first summon acquired. Considering a 7th endgame Guardian who's built around... well... turning the field upside down and whooping all the asses. Just not sure whom it should be. :/
Sicinni and Siciel are twins Sceirvanha's legion of warriors consist of all females (I'm glad I got the female berserker design down quite perfectly) Mariaad and Norlaf are Begliaf's bloodborn children (Who's the mother? I'm betting Sceirvanha) Mogwen and Calavaster have instruments (Fancy kazoo and bagpipe-tuba-thing), but they do not deal sound damage. They only blow wind. I should also make clear that I've made Wind a sub-element of Gravity, since the effects (pushing/lifting things) of both are roughly similar (Wind only having the added effect of spinning wheels and whatnot).
I never thought of that, but that could bring forth a whole new concept - something like lesser deities that evil cults worship, dark guardians who represent sins and terrible things.
SUMMONS EVERYWHERE. @U@