I know there's concerns about features on this game. I'll list off things that'll answer those questions you may have:
Q: "The dragon can't die!" A: Being this level's so easy, I didnt implement a death sequence yet. That is fixed.
Q: "I cant get the first two achievements [listed below]" A: Those were based more on luck. And I know the bomb wont kill 4 knights at once, sorry. That is fixed.
Q: "This is too easy. This is too Slow" A: Again, first level. The game gets progressively faster, stronger, and more nuts. The knights start throwing projectiles at you the third level.
Q: "What's the objective/point? What should I get out of this?" A: This is a retrospect game. Instead of focusing on deep stories and unique gameplay, it's just a game. The objective is to get lotsa points and get through as many levels as possible without dying. This is also a test of my AS2 skills; it's not supposed to be a revolutionary game, but more of another side of the leaf compared to my usual adventure-filled, level-designed games. I wanted to try to make a game based on variables more than graphics.
There'll also be achievements, and trophies when placed on Newgrounds. I'll also add a Local high score chart.
Q: "You say all this is fixed. Why arent they working, then?" A: When I say "fixed" I mean it "will be fixed" in the full version when it'll be released.
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While you're at it, try to do these things: Kill 4+ Knights with one Egg Bomb Kill 2+ Princesses at once Catch a falling Princess Kill a falling Knight Find out how to Heal yourself (without a princess) Cartwheel a Princess
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This is a mixture of Level 1 and Level 2.
Credits: Art, Animation, and Scripting by Me. Sound Effects generated by SFXR [link] Music: "We Came To Finish You!" [link]
I don't think i will anytime soon, though.