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December 28, 2012
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3D Umelia by The-Knick 3D Umelia by The-Knick
To keep up my 3D abilities, I tackled modelling Umelia for some practice.

I found a better way of handling the eyes this time - instead of them hovering in front of the face, they're stuck to the body model, leave openings, and the "eyeballs" are behind the face. This gives them a more dynamic look - AND I can move them with ease.

I also got better at shaping the head and hair.

The textures actually took me longer to get right than the model...

Overall, I'm glad I was able to keep her as true to her original design. I'll probably return to this model, fix it up, rig it, and giver her the umbrellance.

892 faces
5-6 hours in Blender and Flash.
3 UV Maps, 1024x1024 each.
Textures: [link]
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:iconredblooper:
RedBlooper Dec 28, 2012  Hobbyist Digital Artist
You got some good 3d modeling skills, dude!
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:iconthe-knick:
The-Knick Dec 29, 2012  Professional Digital Artist
Thanks!!
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:iconxeno-striker:
Xeno-striker Dec 28, 2012  Professional Digital Artist
DAM MAN! how are you soooooo good!?
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:iconthe-knick:
The-Knick Dec 28, 2012  Professional Digital Artist
I'm just a fast learner.
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:icondragondeplatino:
Hmm...this is quite good! It's great to see you being able to make your characters very recognizable, even when they are 3-D. But I'm curious...what were you going to do with all of these models, again?
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:iconthe-knick:
The-Knick Dec 28, 2012  Professional Digital Artist
Thanks! I can't do anything significant with these models, so they're just practice material and tomfoolery. I may not be able to save them for future projects, because by the time I get around to starting the production, I'm sure I'll be more adept at 3D and will rather model from scratch.

Like Umelia here; it's going to be about several years before I can start making GS1.
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:iconfilecreation:
Filecreation Dec 28, 2012  Hobbyist Digital Artist
I should really start doing 3D again.
I gotta up my league D:<
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