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About Digital Art / Professional Member Nick (Knick) Roger24/Male/United States Groups :icongamedevelopers: GameDevelopers
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Deviant for 9 Years
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Statistics 2,622 Deviations 27,878 Comments 189,865 Pageviews

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My skills and mediums you'll see in my gallery:

Primary Skills:

Vector art (Flash)
Animation (Flash)
Character, Monster, and Fashion Design / Concepts
Game Design
Pixel Art

Secondary Skills:

(I'm fairly good at these, but I don't do them too much (yet))
Traditional Pencil Sketching
3D Art -- still starting out, but I'm learning quickly. My strong point is modelling.

Minor Skills:

(Kinda suck at these, but I will still experiment with them here and there)
3D Animation
Digital Painting

Random Favourites


  • Improvements:
    • Re-coded all of the menus from scratch
      • Menus don’t rely on mouse anymore
      • Better keyboard controls for menus
      • Streamlined design, easier to navigate and find things.
    • Keyprompts 
      • Tell you what buttons to press, since the controls are based on where your selection is.
    • Quick-Send functions 
      • Let you quickly send selected item to your hotbar/equip slot or to the crafting area – or back to the main inventory area.
    • Improved Container Screen
      • Containers can have 4-32 slots as opposed to only 15 in the previous version.
      • Containers also have Quick-Send
      • Containers display equip and hotbar slots, along with the item info box.
    • Improved Stats Screen
      • Stats and status effects display more information
      • Added Vigor and Dexterity
    • Improved Collision
      • No more sticking to corners
      • No more awkward diagonal-wall-collision
      • Items and gold should no longer get stuck in walls
      • Entity-to-Entity collision treated differently than Entity-to-Wall collision.
    • Improved Crafting:
      • Recipes aren’t reliant on specific position of materials.
      • Press [E] when viewing a recipe in the Recipe Book to display that recipe in the crafting area for easier referencing.
    • Item Wheel
      • Easier handling of items.
      • One active item at a time, but less buttons and 6 slots.
    • Arrow Slots
      • Will be used in the next update.
    • Adjusted Stamina usage
      • Stamina refills faster
      • More things use Stamina or more Stamina
    • Torches work in the Item Wheel
      • As well as the Trinket Slots
  • New Content:
    • Added new items:
      • Pastes – Healing items made from mixing plants and ooze. Healing Paste and Soothing Paste are available in the Recipe Book under Firecrafting.
      • Fire – A temporary item that stands in for Furnaces until I implement firecrafting. This item can be found in the chest near the Pumquashes.
      • Sea Sponge – Find them in the rock piles sitting in shallow water.
      • Sponge – Craft it from Sea Sponge, find out yourself what it does! (hint: it does what most sponges do)
  • Bug Fixes:
    • Gold/Items get stuck in walls
    • Pressing attack button on vertical tools too quickly acts like you’re holding the attack button down
    • North-facing doors don’t always work
    • Bamboo/Thrapweed hitboxes prevent cutting from the north side
    • Oobulings get stuck in defense mode when struck as they’re just exiting their shells.
    • Ghosting during early part of Respawn animation
    • Status Ailments (turns out it was just Poison) still linger after death
    • Health and Stamina reset too early during death transition-out
  • Misc
    • Added more signs and keyprompts on the field to help players understand the game and controls better
    • Re-arranged some things in the chests
    • I removed basic tools from the chests – I’d like you to experience crafting them yourself.

Download Mydhilde Pre-Alpha 0.2a for Windows at


Nick (Knick) Roger
Artist | Professional | Digital Art
United States
An imagination-and-innovation-powered artistic machine; Cartoonist, Comic Artist, Character Designer, Monster Designer, Fashion Designer, Graphic Artist, and Animator. I strive to make it as a big-time video game artist/writer someday and bring my ideas to life. And maybe a few comics inbetween.

Job Titles:
Game Developer/Artist/Animator
Monster/Character Designer
Flash Game Developer/Artist/Animator

MADSOFT Games Inc: Canned Meat Studios -- Flash Game Developer, Lead Artist/Animator
Rightstick Interactive -- Co-Founder, Lead Artist

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Add a Comment:
k-hots Featured By Owner 4 days ago  Hobbyist General Artist
Lol, knick. I've been posting quite a bit lately, and it reminded me of what you used to do. Get fully well soon, dude. Looking forward to your posts as always. :)
The-Knick Featured By Owner 4 days ago  Professional Digital Artist
Haha, I'm good enough to draw again, I've just been working on my game more than drawing lately.
k-hots Featured By Owner 4 days ago  Hobbyist General Artist
:) great news then. Good luck with it. Keep up the good work. Push your limits!
The-Knick Featured By Owner 4 days ago  Professional Digital Artist
I'd say "Heck Yeah", but pushing my limits is what caused my tendonitis in the first place... hehe

But yeah, I'll keep on working hard anyhow.
(1 Reply)
beeZah Featured By Owner Apr 13, 2015  Hobbyist Traditional Artist

The-Knick Featured By Owner 5 days ago  Professional Digital Artist
jamesgunner123 Featured By Owner Apr 13, 2015
...happy birthday to you sir...=3
The-Knick Featured By Owner 5 days ago  Professional Digital Artist
Coonstito Featured By Owner Apr 13, 2015  Hobbyist Digital Artist
Happy Birthday!! :D
The-Knick Featured By Owner 5 days ago  Professional Digital Artist
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