Alright, so now we enter a new phase of Mydhilde.
William and I would like to “re-assess” our strategies. This means that we won’t be publicly announcing Mydhilde content for a while. I kept Mydhilde’s progress an open-book for a long time because I wanted to share with you the wonders of developing a video game, and, because Mydhilde wasn’t a serious game for the early parts of development.
But now it’s getting REALLY serious. We’re now making a very big game (at least compared to team size), and our next steps should be taken carefully.
We’ll be working on new marketing strategies, business plans, and of course, working our way to the next demo. The idea is for Mydhilde to return to the internet with a big splash, hopefully with enough content help boost Mydhilde’s presence and gain further support in time for our Kickstarter campaign.
Furthermore, I want things to be more finished, complete, polished, and pretty before we announce anything else. I want Mydhilde to look like it’s basically finished the next time you see it. Which shouldn’t very hard. It’s just going to take some time.
Ideally, we should have something to show for Mydhilde by sometime early next year. I hope you’re looking forward to what William and myself, Rightstick Studios, and Mydhilde has to offer in 2017.