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About Digital Art / Professional Member Nick (Knick) Roger23/Male/United States Groups :iconproject-rightstick: Project-Rightstick
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Deviant for 8 Years
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Statistics 2,581 Deviations 27,672 Comments 177,276 Pageviews

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My skills and mediums you'll see in my gallery:

Primary Skills:

Vector art (Flash)
Animation (Flash)
Character, Monster, and Fashion Design / Concepts
Game Design
Pixel Art

Secondary Skills:

(I'm fairly good at these, but I don't do them too much (yet))
Traditional Pencil Sketching
3D Art -- still starting out, but I'm learning quickly. My strong point is modelling.

Minor Skills:

(Kinda suck at these, but I will still experiment with them here and there)
3D Animation
Digital Painting

Random Favourites


Mydhilde: Basic Status Effects

There! All the basic status effects and their visual effects are implemented!

Effects shown in order:

Poisoned, Wet, Muddy, Petrified, Hot, Heat Exhaustion, Cold, Frozen, On Fire, Silence, Blind, and Stunned.

There’s still plenty more status effects to do - particularly the good ones.

Gee! I sure wish I had some bombs right about now! by The-Knick
Gee! I sure wish I had some bombs right about now!

Actual snapshot from one of Mydhilde’s beautifully animated cutscenes. I’m hoping these cutscenes will provide an additional layer of detail into the world and characters of Mydhilde. This way, you’ll truly have a feel of what emotions the characters are conveying as they interact, and it’ll be a nice break from the shallow and repetitive gameplay.

They’ll also be a unique method of conveying visual hints to the player how to solve puzzles and whatnot. Like this scene, for instance, is triggered when Eily approaches a bomb-able surface, but does not have any bombs in her inventory. This’ll clue the player that they should march back to the store and buy some — you guessed it! Parchment Paper!

Eily's Spritesheet by The-Knick
Eily's Spritesheet

Here’s Eily’s spritesheet so far - over 150 frames of animation. There’s a few animations and some small fixes left to do, but I’m getting there.

I still even have all of the other outfits to do after this.

Mydhilde: Flowers and Symbols?

Ohhhhh my God, it’s been a while since I’ve done any real updates. Lately, it’s been hard to get inspired for Mydhilde and harder to get the drive to code. But I got myself to make some things today — and I added more animations to Eily (which aren’t shown here).

First off, just some more tiles: stoney ground and bridge tiles.

Secondly, we have some strange flowers. They’re Rebirth Flowers. Touching one will activate it (and deactivate others), and designate it as your respawn location. These flowers are actually few and far between. There’ll probably be more features involving them, but I can’t say for certain what those features will be.

And lastly, Runestones. Runestones can be revealed by hitting them, and they’ll display strange symbols. Doing certain things to runestones may trigger things to happen, and the symbols they show may or may not be a clue as to what to do (so far, these runes here do nothing, and the symbols may not represent the final product).

Dark Dinx by The-Knick
Dark Dinx
Stumbled upon Dark Dinx again and realized that I haven’t drawn her in FOREVERRR. So I remedied that.

Dark Dinx is Dinx’s magical clone counterpart in Dungeon Tale. She’s got that Dark Link vibe going for her, except she has a personality (of her own), and is a larger asset to the story.

She’s also that character that changes every time I draw her. I can never settle on her design. I’m not even going to say “I got it this time”.


So far, just the basics, and placeholder recipes (none of the recipes shown reflect the final product). I need to expand the coding to allow more flexible, "shapeless" recipes.

More enemies! These three are specifically recycled from some of my Fakemon.

First off, we have the Rolldbug. A diligent fellow who rolls around large balls of excrements and mud while walking backwards. These balls pick up a lot of extra crap, and can drop some surprising things if you have the nerve to break them open.

Secondly, there’s the Zlugg, who’s not nearly as dangerous itself as the trail of potent Electrooze that it leaves behind in its sluggish wake. Not only is electrooze coursing with serious amounts of electricity, but it may also be rather poisonous.

And lastly, but most dangerously, is the outlandish Reefwark. Using the coralized husks of another creature’s remains as cover, these urchin-like sea snakes watch for unwary prey and strike with intense speed and ferocity.

Designs are subject to change, particularly after the spritesheets have been made, as I’ve realized.

Lava! And On Fire status effect!

And also death.

Status Effects!

I don’t have anything other than On Fire working, but the basic status effect handlers are running smoothly. I’ll go over all of the status effects at a later date.

Also "Bad Poison" is something I need to work on. There might be status modifiers making certain effects more potent, which would render the need for "Bad Poison".

Axes and Trees!

Currently adding more support for other tool types. Here’s showing off the axe and how chopping trees down works. You can’t cut down every tree, just the skinnier ones. Different tree types drop different things, but I’m contemplating on different timber types. Also, TREES ARE REALLY HARD TO DO IN PIXEL ART. They look sorta decent now, but I still need to figure out a style.


Added support for cudgels (maces/hammers/clubs/etc.). They’re a terrible aerial weapon, but they have good splash damage when on the ground. They also have low critical chance, but high critical power.

As usual, anything and everything is subject to change, some things aren't finished, etc. etc. But feel free to suggest/comment/critique anyway.


Nick (Knick) Roger
Artist | Professional | Digital Art
United States
An imagination-and-innovation-powered artistic machine; Cartoonist, Comic Artist, Character Designer, Monster Designer, Fashion Designer, Graphic Artist, and Animator. I strive to make it as a big-time video game artist/writer someday and bring my ideas to life. And maybe a few comics inbetween.

Job Titles:
Game Developer/Artist/Animator
Monster/Character Designer
Flash Game Developer/Artist/Animator

MADSOFT Games Inc: Canned Meat Studios -- Flash Game Developer, Lead Artist/Animator
Rightstick Interactive -- Co-Founder, Lead Artist

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Add a Comment:
EventHorizontal Featured By Owner Dec 6, 2014  Hobbyist Digital Artist
Your artstyle is pure win!
alexmakovsky Featured By Owner Nov 20, 2014
Hi! I like Your game development experiments and works! :)
The-Knick Featured By Owner Nov 20, 2014  Professional Digital Artist
JimmyFlame326 Featured By Owner Nov 8, 2014  Hobbyist Digital Artist
I just randomly came here and I see that you do it all. A watcher you have earned clap clap 
The-Knick Featured By Owner Nov 8, 2014  Professional Digital Artist
Wee! Thanks!
JimmyFlame326 Featured By Owner Nov 9, 2014  Hobbyist Digital Artist
Yvw :D :D
DawnRedd Featured By Owner Oct 28, 2014  Hobbyist Digital Artist
Oh gosh, i'm so inspired by your style !
I've always wanted to be able to develop a cartoon-like style but have never been able to. Keep up the amazing work ! <3 xx
The-Knick Featured By Owner Oct 28, 2014  Professional Digital Artist
Thanks! :D
SonataDusk309 Featured By Owner Oct 14, 2014  New member
You've been hugged! 
Spread the DA love around! (you can copy and paste this message on their userpage!)

1- You can hug the person who hugged you!
2- You -MUST- hug 10 other people, at least!
3- You should hug them in public! Paste it on their page!
4- Random hugs are perfectly okay! (and sweet)
5- You should most definitely get started hugging right away!
Send This To All Your Friends, And Me If I Am 1.
If You Get 7 Back You Are Loved!
1- 3 you're bad friend
4- 6 you're an ok friend
7- 9 you're a good friend
10- & Up you're loved
HatchGraphicDesigns Featured By Owner Oct 11, 2014  New member Hobbyist Digital Artist
I absolutely love your style and your Fruits Hazard characters are so creative! You have all the talent. All of it.
Add a Comment: