There’s so much to say, so many details, but it’s difficult to write all of the thoughts that have been crossing my mind. So I’ll keep it simple.
Veteran followers know that I’ve been wanting to do comics for a long time. Well, the more and more I try, the less I feel capable of making comics. It’s tough to keep my attention on any comic projects, and even more difficult to start one.
Long story short, I’m no longer setting my sights on making Heartblade… as a comic. There’s still the possibility that maybe one day I’ll find the time and reason to still produce it as a comic, but for now on, I’m planning it with the possibility that it might become a game. However, HB seems to be really tough to convert its elements into a game. I could easily fix that by simply making it an RPG – but my games have to be unique. The challenge is integrating the story, it’s characters, and all the little quirks into interesting gameplay.
But I’m not going to worry about it too much right now. Either way, it’s going to be a LONG time before HB reaches the production phase. But also, John assures me that since Rightstick Studios is aimed to be a multi-media company, we might see better opportunities, or alternatives, to producing HB as some genre further down the line, when we might have more budget and team members.
But HB isn’t the only comic that has been sitting on my plate. Even if I never really delved deep into comic-making… I still, no matter what, want to produce Knick and Lucio’s mini comic series sometime soon. I’m actually hoping to get back into drawing pages in early 2016. KnL is a much easier project. It’s not banking on being as deep and profound as HB, and I can produce any number of chapters, because the plot isn’t too strict. Really, as long as I can get at least 5 chapters done (out of 8 planned), I’ll be satisfied.
I’m planning on drawing at least 2 or 3 chapters of buffer before publishing KnL on a weekly basis.
TL;DR: Heartblade is a comic. Might be a game instead. Knick and Lucio is a comic. Still a comic. Coming sometime in 2016?